Backrooms level 92.

Level 89 is the 90 th level of the Backrooms. The first known photograph taken of Level 89. Level 89 is a complex of oddly connected rooms that expand endlessly. The floors are tile, the walls are torn, dark-colored concrete, and the ceilings are aluminum, metal, or conductive material. The rooms resemble shops, including arts and crafts shops ...

Backrooms level 92. Things To Know About Backrooms level 92.

Levels are home to the various creatures and properties documented across The Backrooms, most notably Entities, Phenomena, and other assorted features. Levels may also have sub-levels, which are variations of a level. These are indicated by a decimal point (for example, Level 37.1) and are similar to their parent level, albeit with slight ...Description. Level 588 is generally regarded as an extremely large piece of immaculate land. The sky is always pink-violet, with the solar angle, the tint of sunlight, and brightness the same as the sunset in the Frontrooms. The land is flat with differences in height usually less than a meter, making the landscape look like a desert.概要. Level 92 N は、低い天井と、寝具で構成された床によって特徴付けられる不安定な屋内空間である。. 室温はおおよそ20℃以上であり、空気は適正湿度よりやや乾燥している。. 蛍光灯や電球が時折ちらつき、室内の静けさに冷房のノイズが響いている ...Level 2 is a network of utility tunnels constructed out of concrete, sometimes via brick, lightweight metal, and stone, with rusty and malfunctioning pipes lining the walls and/or ceilings. Although antique documents detailed the level as merely one, straight corridor, the number has mysteriously increased since the early 19th century and a ...Level 922. The Escherian Stairwell knows only one direction — upward. It is an antique mass of brutalist architecture, a spiral staircase that begins but never ends. Determined, albeit stubborn, wanderers have tried and failed to reach a rumored destination by trekking up the stairs, only to return back to their original starting point.

Expedia is a buy at current levels, says TheStreet's Jim Cramer....EXPE Expedia (EXPE) is a buy at current levels, said TheStreet's Jim Cramer. He said the travel site's recent...The only light source is the fluorescent light in the first room, and there is no information on Things on this floor. There is also no knowledge of whether or not you just fall in if you leave the door. Information will be updated as Level 7 is explored. Level 7 is the current furthest floor we know of. 280.

Theories. Level 9.1's discovery shortly after the Crimson Forest's disappearance raises a few questions. The most likely hypothesis is that the forest was destroyed by a meteor impact and the crater is all that's left of it. This is further supported by how the level is entered similarly to how the Crimson Fields were previously accessed.

Levels are what make up the Backrooms; they are spaces that vary in size, appearance, safety, stability, and whatever entities or anomalies are within them. Levels are documented following the clinical tone, thereby making it objective and informative. Several of them represent what is known as "Liminal Spaces," evoking an eerie feeling inside ...After weeks of stalling, Twitter finally announced its new API price structures: Free, $100 per month basic, and enterprise. After weeks of stalling, Twitter finally announced its ...Level 4, also known as the “Abandoned Office”, is an expansive, empty structure, with architecture resembling a modern office building. Most areas of the level are entirely devoid of furniture and other accessories one would typically expect to find in an office, although darkened indents strewn about the carpeting appear to indicate that furniture may have …The Wood Magnet from Swanson Tools is level that attaches directly to any standard 2-inch lumber to make plumbing and leveling easy. Expert Advice On Improving Your Home Videos Lat...

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Level 99 is the 100 th level of the Backrooms, twisted and entangled with a collection of levels mainly found in Cluster I, Cluster -I, and potentially a few Anomalous Levels. The level alone is highly anomalous and unstable giving it these properties. ... This is the only way to leave Level 99 without noclipping, ...

The Backrooms Game FREE Edition. Nothing but the stink of old, moist carpets, the madness of mono-yellow, and the blinding light of fluorescent bulbs at maximum hum-buzz. Over 600 million sq. miles of randomly segmented rooms. God save you if you hear something wandering nearby, because it sure as hell has heard you.Level 82 is the 83rd level of the Backrooms. Level 82 appears to be a void, and has been described as a spectrum of greys fused with gradients of darkness. A black archipelago can be seen drifting throughout the black expanse, and are believed to be the only landforms on this Level. These islands have a strong gravitational attraction, though the reason for this remains unknown. The island you ...The level today barely resembles the level when it was first discovered. Events and phenomena. Although Level 11 is a very safe level, it is, like most levels of The Backrooms, no stranger to anomalous phenomena. Although some think these events are, in some way, related to the frequent events on Level 92, this is widely disputed.The process of exiting the Backrooms through its True Ending begins with the hardest part—navigating the warped funhouse of horror which is the Backrooms until one reaches Level 399. There, just out of reach, beyond glass doors, is the heaven of the Frontrooms. But to get there, you will have to descend back into the hell of the Backrooms.In Level 64, your sense of hearing is your strongest. You will hear what dwells here from far away, and likewise they will hear you. Keeping footfalls light, and timed with the dripping, is important for exploration of this level. In addition, the pools of liquid are both extremely acidic and toxic.

Level -1, also known as "Grayscale Halls", is the 1st negative level of the Backrooms. Loading Level -1 comprises a long hallway made of concrete walls and old, carpeted flooring. The color of the wallpaper will shift in appearance as one traverses the level. The hallways contain various wooden doors on either side, each being approximately 2-6 feet apart. The doors lead to many levels, though ...Levels are the main components in Escape the Backrooms. Every Level is different in a unique way, with some having no hostile Entities, and some being full of extremely hostile entities. No two levels will be the same, with any "similar" Levels having a slight change. These are all of the Levels that are currently in the Game. Level 0 - The Lobby Level 1 - The Habitable Zone The Hub Level 2 ... The Backrooms の階層の一覧です。 無印通常階層の一覧へ。 通常階層 η の一覧へ。 Level PL-0: "Boilery" (ボイラー) Level PL-1: "Tunele Steampunk" (スチームパンクなトンネル) Level PL-2: "Nostalgiczne blokowisko" (望郷の団地) Level PL-3: "Kosmiczna Otchłań" (宇宙の深淵) Level PL-4: "Dublin" (ダブリン) Level PL-5: "Wentylacja"(換気口 ... Description: Level 64 is an infinite house area with many rooms, halls and stairways. The Level itself is littered with house decor, more than what you would find in an average everyday household. The darkness in Level 64 absorbs light, and light sources are dysfunctional. A working method is being constructed by The M.E.G. at this moment.Level 927 is the 928th Level of The Backrooms. Level 927 is a densely packed labyrinth of bathrooms.Level 927's bathrooms are constructed mainly out of drywall and an abundance of checkered tiles. The level's architectural design is consistently modern throughout, resembling large public bathrooms. The level is always clean, with working electricity and running water.Description: The bizarre architecture of Level 95. With walls comprised mostly of bricks and stone, Level 95 is a series of interconnected corridors that stretch from small to enormous distances. Traversing through the level is no easy task, as the bizarre architecture present all throughout it poses a significant obstacle to many.Level 999 is a floating, tropical island that rests deep within a starry, space-like void. The entire landscape is coated in a desaturating aura, which causes all matter in the level to lose its hue and display a greyscale effect. This effect—which dissipates upon leaving the level—is believed to carry a bleaching effect onto items or ...

Level 2 is a network of utility tunnels constructed out of concrete, sometimes via brick, lightweight metal, and stone, with rusty and malfunctioning pipes lining the walls and/or ceilings. Although antique documents detailed the level as merely one, straight corridor, the number has mysteriously increased since the early 19th century and a ...

Level · 被认为存在无数种形态,该楼层的存在暂未被证实,其性质类似于实体化的走马灯。. 楼层自身所产生的场景更大的概率为被遗忘的记忆,并由个人的感受与经历并凑而成。. 与 Level 85 相同,在 Level · 中遇到其他人类或生命体被认为不可能。. Level ·的一张 ...Level 666 is the 667th level of the Backrooms. [1] It is ironically a hotspot for wanderer traffic. An iconic photograph of Level 666, initially discovered damaged. It was presumably taken on January 1863, 2 centuries after its discovery around 1666.Level 92 is the 93rd Level of The Backrooms. Description: Level 92 appears to be an infinite hall and stairway, both of which glow crimson red. This level is almost completely devoid of entities.Level -5: "Deleterious Deterioration" ⠀. "The Second Law of Thermodynamics: It is impossible to convert heat completely in a cyclic process." Level -5 is infinite in size, and comprises five unique biomes: the Petrified Forest, the Wooden Caverns, the Burning Forest, the Rotting Caverns, and the Firmament.Level 0 - Backrooms Level 0: You will spawn an empty, yellow building. Spawn is random, but you will always spawn "in the front" of the map. The key for the exit will be on the far right side (before random spawning). If you have random spawning, you can either wander around and find the ladder or find a dimly lit area.描述. Level 92 由无限多的走廊与阶梯组成,它们皆散发出微弱而稳定的红光,使整个层级笼罩在一片绯红之中。. 除了走廊连接的房间以外,该层级内没有实体。. 探索该层级的流浪者们即使一同进入,也会进入该层级不同的位置,相互隔离;然而所有流浪者团体 ...Level 922 Guide. Instructions. This one is also easy, all you have to do is walk up the stairs until you see incorrect floor number (94) (e.g instead of 19, there's 94). Then at the floor …Level 8.92 is a sublevel in between Levels 8 and 9. Level 8.92 is an neighborhood of Canada. The level itself has its own Environments. If you open the house. It will contains all funitures. There was an safe in this Level that will give you an key if you press 4 numbers each. 27 members open to joining open to trading hounds howlers and partygoers but friendly unless moriashade happens Find ...

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Level ZH 98是后室ZH集群的第99层 Level ZH 98,也被称为"黑暗公路",是一条无尽延伸的公路,没有起点与终点亦或是任何车辆,交通指示牌与信号灯会随机出现在道路两侧。该楼层贯穿整个虚空,但没有任何信息表明为何Level ZH 98会出现在这里。 Level ZH 98的公路结构十分怪异,在大多数时候,他的路线 ...

Level 85.1: "𝕃𝕚𝕢𝕦𝕚𝕕𝕒𝕥𝕖𝕕 𝕋𝕠𝕨𝕟" Level 86: "Downtown Diner" Level 87: "Tropical Paradise" Level 88: "Atlantis' Aquarius Dining" Level 89: "Shocking Anomaly" Level 90: "Pseudoliminality" Level 91: "The West End" Level 92: "Woodland Garden" Level 93: "Erythrophobia " …》不安全 》未勘探完全 》實體侵占 Level !.2是Level !的亞層。本樓層也稱為「不想死就快滑!(Ski for your life)」。整體上,它是Level !的後續。 Level !.2是後室中最小的地方,不過也是最危險的地方之一。一旦進入本樓層,流浪者立刻就會穿上一雙滑雪板,後面則緊隨着一群實體。所有斜坡都像雙黑鑽石 ...Level 34 is an infinite network of claustrophobic sewer tunnels, working similarly to Level 0 and Level 3. Each of the tunnels are narrow and enclosed, with some requiring wanderers to crawl through them. The architecture of the tunnels consists of bricks in the upper half, and stone in the lower half. The ceiling is low; only being 4/four feet ...Level 126, often known as the "Chromatic Halls," is a mesmerizing maze of finite corridors, each bathed in a mysterious, sourceless light. This ethereal illumination paints the halls in vibrant hues of red, blue, and green, with the occasional surprise of an unexpected color. The architecture of the hallways is as intriguing as the lights ...Level 4 is the 5th Level of the Backrooms.. It is the level where Almond Water can be found most frequently.. Description: Level 4 resembles an empty office building, though it is almost completely devoid of furniture. Some rooms on this level have windows, though most of them have been completely blacked out. Any windows that have not been …Description. Image Taken By a Wanderer Exploring the Level. Level 92 is a Large Expansive "Building" that Stretches' to Infinity in all Directions, Each room Evokes a feeling of Nostalgia throughout the level, this is a Safe Level with Several Outposts and Settlements, there Is also Supplies Scattered Throughout this Level, There are Several ...Level 57 is characterized by its structural manifestation as a paper of immense proportions, comparable in size to a skyscraper. Its configuration involves securing two ends with duct tape in a half-twist, resembling a Möbius strip. Initial observation suggests a finite spatial quality; however, prolonged traversal of the level results in the ...Level 0.01 is a sub-level located between Level 0 and Level 1 of the Backrooms. Level 0.01 is frequently mistaken for being a legitimate exit back into reality.This level is uncomfortably damp and humid, much more so than Level 0. The level's physical appearance is mundane and somewhat worn down; however, its layout is highly anomalous.Level ZH 92 L. 关于盛夏到来前最后的梅雨季。 ... 您可通过 Fandom Backrooms 爱发电频道为在创作竞赛等活动中的奖品提供资金,亦可联系站务组为竞赛添加由您提供的指定奖品。赞助者可在站内获得“赞助者”勋章,并进入竞赛的鸣谢人员清单。

Drink some real water, it's about time you had some. The Backrooms is a strange place, but it's the gateway to our True Ending. It's time to wake up. Every lie, every truth, every corner, every wall, every Entrance, every Exit, every Entity, every Level.. It all leads to this.Random Backrooms Level Selector. Made accroding to Backrooms Wikidot. Make sure to open a link in new tab! Level 40 - "Roller Rockin' Pizza!"Level 11 is a sprawling, desolate cityscape of monolithic buildings and winding asphalt roads. The architectural design of the structures in Level 11 varies moderately; buildings typically appear to follow the architectural style of the modern urban West, but explorations further into the level have shown instances of differing architectural styles.[1] This …Instagram:https://instagram. lincoln refrigerant capacity charts A generic hallway repetitious throughout Level -15, if ignoring the illumination fluctuations. Level -15, habitually referenced as "Unascertained Liminality," is an amalgamation of a multitude of hotel corridors invariably linking together in T-shaped junctions. The elongation of these corridors inexplicably varies drastically, with some halls ...Level 26, also known as "Otherworldly" or "Suburban Household", resembles a labyrinthine, 1980s urban household that extends possibly millions of kilometers, however, it is currently unknown how expansive Level 26's size truly is, due to the layout's confusing and often non-linear geometry 1. Level 26's architecture is comprised of many long, narrow hallways and numerous segmented chambers ... dollar tree employee handbook 2022 The Backrooms の階層の一覧です。 無印通常階層の一覧へ。 通常階層 η の一覧へ。 Level PL-0: "Boilery" (ボイラー) Level PL-1: "Tunele Steampunk" (スチームパンクなトンネル) Level PL-2: "Nostalgiczne blokowisko" (望郷の団地) Level PL-3: "Kosmiczna Otchłań" (宇宙の深淵) Level PL-4: "Dublin" (ダブリン) Level PL-5: "Wentylacja"(換気口 ... mi ranchito tioga Level 900 is presumably a staircase level that is preferably a fusion of some other levels. There have been some cases of this suspicious level before the submission was first written. Within the depths of this level, there's much to encounter through, and many different ways to go. Although most would say that this level would be linked to The ... gumballs party room el paso Hello everyone! I hope you enjoyed this video and if you want more Backrooms content then please like and subscribe!Come join our community discord server! h... weather 40769 Level 94 Found Footage - AKA 'Motion', referring to the stop motion cartoon entities which are known to inhabit this level.12 . 05 . 2005=====... Description. Image Taken By a Wanderer Exploring the Level. Level 92 is a Large Expansive "Building" that Stretches' to Infinity in all Directions, Each room Evokes a feeling of Nostalgia throughout the level, this is a Safe Level with Several Outposts and Settlements, there Is also Supplies Scattered Throughout this Level, There are Several ... craigslist charlotte nc campers Level 93, also known as the Deck Corridors, consists of long corridors comprised of white walls and floors with intricate and repetitive tracery. The width and length of the corridors varies, but the distance between lights remains fixed at a distance of 8 ft. between each light. Lights on the ceiling seem to be of an ordinary, modern design.Level 997, also referred to as the "Vaporwave Mall Complex", is a near-endless dead mall. The walls are mostly white, and the floor tiles form interesting retro patterns. The level is entirely still and devoid of most of the ambience one would expect to hear within a mall. The only sounds are ones produced by the wanderer, and speakers playing ... copy and paste 1000 emojis Theories. Level 9.1's discovery shortly after the Crimson Forest's disappearance raises a few questions. The most likely hypothesis is that the forest was destroyed by a meteor impact and the crater is all that's left of it. This is further supported by how the level is entered similarly to how the Crimson Fields were previously accessed.The second system, meanwhile, is known as the Three Level System.As you might expect, this system posits that there are three levels to the Backrooms — the first level, which consists of the quintessential Backrooms environment of yellow hallways, manky carpet, buzzing lights, and an endless degree of labyrinthine monotony; the second level, which is darker and more dangerous than the first ... what seats are covered at yankee stadium Image: The Backrooms Info. Connected to Level 2 via fire escapes, Level 3, the "Electrical Station," is another labyrinthian floor dotted with bizarre machinery. Possessing a unique day-and-night cycle, Level 3 is inhabited by several entities that tend to avoid "sunlit" rooms.A dark, curving corridor with a series of doors. Level 19, commonly referred to as The Abyss Inn, is an expansive complex of interconnected rooms and hallways resembling a 90s suburban hotel. The hotel appears left behind at a certain point, with noticeable sections remaining shadow-cast or entirely pitch-black, with many reporting an ... steven sobel salon Click here to go to the Level List. Levels are what make up the Backrooms; they are spaces that vary in size, appearance, safety, stability, and whatever entities or anomalies are within them.Levels are documented following the clinical tone, thereby making it objective and informative. Several of them represent what is known as "Liminal Spaces," evoking an eerie feeling inside the minds of ...Level 2 is a network of utility tunnels constructed out of concrete, sometimes via brick, lightweight metal, and stone, with rusty and malfunctioning pipes lining the walls and/or ceilings. Although antique documents detailed the level as merely one, straight corridor, the number has mysteriously increased since the early 19th century and a ... hook n reel bluffton sc The Backrooms: The entity is found on all levels; Obfuscated: The entity's location is deliberately concealed, making it a well-guarded secret within the levels. ... Entity 92 ‣ Sky Strolling Slimes • Level 72. Entity 93 ‣ Procul Lumina • Level 9. Entity 94 ‣ Neighborhood Watchmen• Uncommon.Backrooms level 1. Level 1 Also known as "Habitable Zone" Is a class 1 Survival difficulty. Safe. Secure. Minimal entity count. Level 1 is a large, sprawling warehouse that features concrete floors and walls, exposed rebar, and a low-hanging fog with no discernable source. The fog often coalesces into condensation, forming puddles on the floor ... rok nevsky Backrooms level 1. Level 1 Also known as "Habitable Zone" Is a class 1 Survival difficulty. Safe. Secure. Minimal entity count. Level 1 is a large, sprawling warehouse that features concrete floors and walls, exposed rebar, and a low-hanging fog with no discernable source. The fog often coalesces into condensation, forming puddles on the floor ...Drink some real water, it's about time you had some. The Backrooms is a strange place, but it's the gateway to our True Ending. It's time to wake up. Every lie, every truth, every corner, every wall, every Entrance, every Exit, every Entity, every Level.. It all leads to this.